Defense in bridge is one of the most challenging aspects of the game. Unlike Declarer, who can see all of their partnership’s cards, defenders must rely solely on their own hand and the Dummy. This limited view makes it more difficult to coordinate effectively with your partner.
However, there is good news: your opponents’ bidding and Declarer’s initial plays can provide valuable clues about how to defend. Paying close attention to the information shared during the auction and observing Declarer’s strategy early in the play can help you anticipate their plan.
After Declarer assesses their winners and potential losers, they will develop a strategy to minimize those losses. By identifying the likely areas where Declarer is trying to compensate for their weaknesses, you can adjust your defense to counter their plan. Effective defense requires both observation and inference, turning the limited information you have into a well-coordinated effort with your partner to disrupt Declarer’s strategy and maximize your side’s chances of winning tricks.
Whatever declarer’s plan, your goal is to arrange for it to fail.
What kinds of plans can declarer make to reduce the losers in his hand?
In the game of bridge, there are only three basic plans.
Declarer can…
- trump his losers with dummy’s trumps
- discard losers in his hand on extra winners in dummy
- lead toward losing honors and finesse
Each plan has a defensive counter-measure, though not guaranteed to succeed.
For plan 1 (trump losers with dummy’s trumps), lead trumps as many times as you can to cut down on dummy’s ruffing power.
For plan 2 (discard losers on extra winners in dummy), cash your winners (declarer’s losers) in side suits before declarer can discard them.
For plan 3 (finesse), avoid leading away from unsupported honors. Wait for declarer to take his losing finesses.
Sometimes declarer will use combinations of the three basic plans. For example, declarer might trump a loser in one suit (plan 1), and finesse in another suit (plan 3). Or he might finesse (plan 3), creating an extra winner in that same suit, and later use it for a discard (plan 2). In such cases you will use a combination of counter measures.
While it’s true there exist complex declarer plans beyond these three basics, you must MASTER the basics first before turning your attention to more advanced counter measures.
Let’s look at some examples.
Trump losers in dummy (plan 1)
Example 1
| Partner | |
| Dummy ♠ Q 8 6 ♥ J 9 4 2 ♦ A Q T 8 3 ♣ 9 | Declarer |
| You ♥ K Q T 3 | |
You lead the ♥K against declarer’s spade contract. He wins with the ♥A in his hand, and leads a club.
Why isn’t he pulling trump?
What is his plan when he leads a club?
Can you arrange for his plan to fail?
Maybe. Either you or partner must win the club lead and lead trumps – the suggested counter measure when declarer plans to trump losers in dummy (plan 1). If you are lucky enough to have the ♠A, lead it. It will win. Then lead spades a second time. Leading trump twice is even better than leading trump once. After your trump lead(s), declarer may have more club losers than he has spades remaining in the dummy.
Can you limit declarer to only one club ruff?
Probably. If you can lead trump a second time, that will do it. With only three trumps in the dummy, two trump leads will prevent a second ruff.
Declarer will win the first trump lead in his hand, and lead a second club, trumping it in the dummy (plan 1). He would like to lead a third club and trump it. But the lead is (from his point of view) in the wrong hand.
How many trumps does he have left in the dummy?
One. You led trump once and he trumped clubs once. That’s two spades played and one spade left.
Will declarer lead a spade from dummy?
No. He’s trying to trump another club (plan 1). If he leads his last spade, he will not be able to use it for trumping.
Declarer will lead a red card from dummy, which you will win if you can. Then you lead another trump (counter measure 1). This limits declarer to only one club ruff.
Discard losers on extra winners in dummy (plan 2)
Example 2
| Partner | |
| Dummy ♠ Q 8 6 ♥ J 9 4 2 ♦ A Q T 8 3 ♣ 9 | Declarer |
| You ♥ K Q T 3 | |
This is the same dummy as the previous example, but declarer makes a different play, implying a different plan.
You lead the ♥K against declarer’s spade contract. He wins with the ♥A in his hand, and plays the ♦K.
Why isn’t he clearing away dummy’s singleton club?
Which of the three basic plans is declarer following?
See if you can think of two possible answers to this question. Why isn’t he pulling trump before leading diamonds?
Is declarer planning to reduce losers in hearts or clubs?
Can you arrange for his plan to fail?
Possibly, but not likely. The counter measure for plan 2 is to cash your winner(s) before declarer can take his discard(s). Unfortunately, declarer has the lead so you may not be able to stop him.
If you can get the lead, cash the ♥Q (counter measure 2).
How might you get the lead?
- If declarer leads another diamond, you might be able to trump it, giving you the lead to cash your ♥Q (counter measure 2).
- If declarer held a singleton ♦K, he will now have to lead another suit. You may have a winner in this other suit, which gives you the lead. This other suit might be either clubs or spades.
Why won’t this other suit be hearts?
Lead toward losing honors and finesse (plan 3)
When declarer follows plan 3, it will usually succeed or fail based solely on the location of the missing high cards. For example…
Example 3
| Partner ♣ J T 8 5 | |
| Dummy ♣ 9 6 3 | Declarer ♣ A Q |
| You ♣ K 7 4 2 | |
Declarer has a club “loser” – the ♣Q. So he decides to finesse for the missing ♣K (plan 3). This fails because the ♣K is off sides for declarer. In cases like this, where the finesse loses, a defender must be careful not to ruin a good thing!
You must avoid leading up to declarer’s losing honor. Avoid leading clubs until after declarer tries, and loses, the finesse.
This counter measure has no urgency to it. There is nothing you must accomplish in the other suits – just avoid leading clubs.
Note that it’s OK for partner to lead clubs. He’s not leading up to declarer’s losing honor. He’s leading up to a worthless dummy, generally a good lead. If partner leads clubs, declarer still has to finesse in hopes of avoiding a club loser (plan 3), and the finesse still loses to your ♣K.
Now let’s switch the defensive hands.
Example 4
| Partner ♣ K 7 4 2 | |
| Dummy ♣ 9 6 3 | Declarer ♣ A Q |
| You ♣ J T 8 5 | |
After the switch, the ♣K is on sides and declarer’s finesse wins.
The only possible counter measure is to prevent dummy from ever gaining the lead. Finessing (plan 3) requires a lead from dummy. If declarer is forced to play clubs from his own hand, he will be unable to follow his plan of finessing (plan 3), and partner’s ♣K will score a trick.
How can a defender prevent dummy from gaining the lead?
It’s a rare hand where this is possible. It often involves a hold-up play. Let’s look at an example deal where you can keep dummy off lead.
Example 5
| Partner ♠ A K 7 ♥ Q T 8 3 ♦ 8 7 6 ♣ 9 8 6 5 | |
| Declarer ♠ Q J T 9 4 3 ♥ A K ♦ K 5 ♣ A Q 5 | Dummy ♠ 6 5 ♥ 7 4 2 ♦ Q T 9 3 ♣ J T 3 2 |
| You ♠ 8 2 ♥ J 9 6 5 ♦ A J 4 2 ♣ K 7 4 | |
Partner opens the bidding with a weak The contract is 4 ♠.
Partner starts the defense by leading three rounds of trump, the ♠A, the ♠K, and then the ♠7. (You give silent thanks that he didn’t lead clubs.)
Declarer wins the third round of trump and leads the ♦K.
Do you take this trick?

A beginner might ask, “How can I know when holding up is the best play? I remember hearing advice about always playing the Ace if the King is singleton.”
That’s a valid question. There’s a concept called count signals, which allows your partner to indicate when it’s critical to take your Ace immediately. However, it’s not necessary to incorporate count signals into your game just yet—building a solid foundation comes first.
Think of it this way: you have to walk before you can run. Start by focusing on the three basic strategies Declarer might use. Understanding these plans will help you decide how to defend effectively.
In this particular deal, you know that your ♣K is poorly positioned and likely vulnerable to a finesse. To counter this, you hold up your ♦A, preventing Dummy from gaining the lead and shutting down Declarer’s ability to exploit the club suit. This strategy, often called a “hold-up play,” is an important defensive tool that disrupts Declarer’s plan and keeps your side in control of the hand. As you gain experience, recognizing these situations will become second nature.
Practice hands
Example 6
| Partner | |
| Dummy ♠ Q 8 6 ♥ J 9 4 2 ♦ K J T 8 3 ♣ 9 | Declarer |
| You ♥ K Q T 3 | |
This situation is similar to the first example, but Declarer’s different play suggests a new plan.
You lead the ♥K against Declarer’s spade contract, which they win with the ♥A in their hand. Declarer then leads back the ♥5.
What could Declarer’s plan be? To determine this, consider the three basic strategies Declarer might use: eliminating losers, establishing side suits, or creating transportation between Dummy and their hand. Asking yourself a series of targeted questions about these strategies will help you analyze Declarer’s intentions and respond effectively.
By carefully observing Declarer’s actions and comparing them to common patterns, you can gain insights into their approach. This process enables you to adapt your defense to counteract their plan, maximizing your side’s chances of success.
Why isn’t declarer clearing clubs from dummy?
If declarer isn’t going to trump clubs in dummy, why isn’t he pulling trump?
Why isn’t declarer leading diamonds?
Declarer is trying to reduce losers by leading toward dummy’s “losing” honor (plan 3). He knows from your opening lead that you hold the ♥Q, and that his ♥J will become a winner if he leads toward it.
How many hearts did declarer start with? To answer this question, you must assume that his play at trick two is reasonable.
Is declarer planning to discard a diamond or a club on his ♥J?
How do you counter declarer’s plan?
Example 7
| Partner | |
| Declarer | Dummy ♠ Q T 6 ♥ 4 2 ♦ A J T 3 2 ♣ 8 7 3 |
| You | |
Spades are trump. Let’s look at the plans declarer might use to reduce his losers.
Could declarer plan to lead toward losing honors and finesse?
Could he plan to discard losers on extra winners in dummy?
Could declarer plan to trump losers in dummy?
Can he pull trump first and still be able to trump losers later?
Now let’s look at how declarer’s play “tells” us which of these plans he is trying to follow.
Example 8
| Partner ♥ K | |
| Declarer | Dummy ♠ Q T 6 ♥ 4 2 ♦ A J T 3 2 ♣ 8 7 3 |
| You ♠ 9 7 ♥ J 9 8 ♦ K 8 6 4 ♣ 9 6 5 2 | |
Partner leads the ♥K against declarer’s spade contract.
You play the ♥9, to show the ♥J.
Declarer wins and leads back a small heart.
What is declarer planning?
Partner plays low on declarer’s heart lead and you win with your ♥8.
What should you lead?
Let’s start the same hand over, with declarer making a different plan.
Example 9
| Partner ♥ K | |
| Declarer | Dummy ♠ Q T 6 ♥ 4 2 ♦ A J T 3 2 ♣ 8 7 3 |
| You ♠ 9 7 ♥ J 9 8 ♦ K 8 6 4 ♣ 9 6 5 2 | |
Partner leads the ♥K against declarer’s spade contract.
You play the ♥9, to show the ♥J.
Declarer wins and leads back ♦Q, playing low from dummy.
What is declarer doing?
Why didn’t declarer pull trump first?
What was declarer planning to discard on his extra diamond winner(s)?
What do you lead as a counter measure?
Partner wins your club lead and returns a heart to your jack. Now what do you do?
Sometimes you can figure out what declarer’s plan will be even before declarer has the chance to “tell” you his plan by which suit he plays first.
Example 10
| Partner ♥ 3 | |
| Declarer | Dummy ♠ T 6 3 ♥ 4 2 ♦ Q T 6 2 ♣ A J 7 3 |
| You ♠ 9 7 ♥ A J T 9 ♦ K 8 4 ♣ Q T 5 2 | |
Partner leads the ♥3 against their spade contract.
What can you tell from partner’s lead?
How many hearts does declarer hold?
Are any of declarer’s hearts losers?
Can you tell how declarer will try to reduce his losers?
Begin your counter measures immediately. Win the opening lead with your ♥A, and lead a trump.

To summarize: Declarer typically employs three primary strategies to reduce their losers, each with a corresponding defensive countermeasure. While there are more advanced techniques and responses, focusing on the fundamentals provides a strong foundation for effective play.
“Declarer generally uses three primary strategies to minimize their losers.”
“Every strategy employed by Declarer has a corresponding defensive countermeasure.”
“More advanced strategies and countermeasures do exist, but for now, it’s best to focus on mastering the basics.”