When the opponents open the bidding, any bid you make afterward is considered an overcall.

To determine whether your hand is suitable for an overcall, evaluate it the same way you would for an opening bid—by counting your points.

The number of points required for an overcall varies depending on individual preferences. What’s most important is that you and your partner share a clear and consistent understanding of your overcall style. By following these guidelines, you will align with the approach used by most partners. If asked, you can describe your overcall style as “standard.”

Overcalling with 12 or more points

How many points do you need for an overcall? Here are some key guidelines to help you determine whether your hand qualifies.

The first guideline is: 12 points and a five-card suit are sufficient for a one-level overcall, such as 1♦, 1♥, or 1♠.

Here are two 12 point hands worth a 1♠ overcall.

♠ T 8 7 4 2
♥ K Q 2
♦ Q 6
♣ A J 3
♠ J 6 5 4 3
♥ A 2
♦ A Q 6
♣ J 8 7

Pretty poor spade suits, aren’t they?

But 12 points is enough.

Overcalling with 10-11 points

You can overcall on hands with 12+ points and a five card suit.

A one-level overcall is also possible with 10-11 points, provided the hand has additional value, such as a strong five-card suit, favorable distribution, or well-placed honors that enhance its potential.

Let’s take a look at the different kinds of plus values:

GOOD SUIT

1) The first plus value is a good suit. “Good” means at least 2 of the top 3 honors (or 3 of the top 5 honors) in a suit that has 5 or more cards. These are good suits:

♠ A K x x x   (2 of the top 3 honors)
♥ A Q x x x   (2 of the top 3 honors)
♦ K Q x x x   (2 of the top 3 honors)
♣ A J T x x   (3 of the top 5 honors) Yes, the T is considered an honor.
♠ K J T x x   (3 of the top 5 honors)
♥ Q J T x x   (3 of the top 5 honors)

Here are two examples of 10-11 point hands that qualify for a 1♠ overcall, based on the strength of the spade suit you are overcalling.

♠ K Q 9 8 4
♥ K 3 2
♦ 3 2
♣ Q 3 2
♠ A 9 8 7 4
♥ Q 7 2
♦ 9
♣ K J T 3

These 10-11 point hands qualify for 1♠ overcalls because the first hand gains additional value from a strong diamond side suit, while the second hand gains additional value from a strong club side suit.

EXTRA LENGTH

3) Another type of extra value comes from additional length. This could be a sixth card in the suit you are overcalling or a fifth card in a side suit, both of which enhance the potential strength of your hand.

♠ K 9 8 7 6 4
♥ K 2
♦ 9 8 7
♣ A 6
♠ Q J 8 7 4
♥ 9
♦ A Q 5 4 2
♣ J 3

These 10-11 point hands qualify as 1♠ overcalls because the first hand benefits from extra length in spades, while the second hand gains value from additional length in the diamond side suit. The diamonds in the second hand also feature strong honors, providing two added values for the diamonds.

SINGLETON OR VOID

4) The fourth type of extra value is a singleton or void. If you have a five-card suit with 10-11 points, the presence of a singleton or void adds value to the hand, making it strong enough for an overcall.

♠ K T 8 7 4
♥ A 6 5 4
♦ T
♣ K J 3
♠ 9 8 7 4 2
♥ –
♦ A J 5 4
♣ A J 9 6

Each of these 10-11 point hands qualifies for a 1♠ overcall.

The first hand gains additional value from a singleton diamond, while the second hand benefits from a void in hearts.

Summary
If you have 10-11 points and a five card suit, one plus value is enough to qualify the hand for a one level overcall.

Let’s practice counting points and plus values:

♠ K Q 8 6 4
♥ Q 8 2
♦ 5
♣ A 9 3 2

This hand has 11 points and two added values: strong honors in the spade suit and a singleton diamond.

I will denote this as 11++.

♠ 4
♥ Q T 9
♦ A K T
♣ J 7 6 4 3 2

This hand also has two additional values: a singleton spade and extra length in clubs. Diamonds do not count as a plus since the suit does not contain at least four cards.

10++

♠ 4 3 2
♥ A K 9 7
♦ K J T 8 5 4
♣ –

This hand has four additional values: strong honors in diamonds, extra length in diamonds, strong honors in the heart side suit, and a void in clubs.

11++++

Overcalling with 8-9 points

Sometimes you may have fewer points but still consider making an overcall. With 8-9 points, an overcall is still possible if you have either a strong five-card suit or at least two additional values that enhance your hand’s potential.

These two 8-9 point hands qualify as 1♠ overcalls because…

♠ A K 8 7 3
♥ J 8 2
♦ T 9 3
♣ 6 2
♠ Q 9 8 7 3
♥ K Q 6 5
♦ Q 7 3
♣ 5

The first hand has a good suit.

And the second hand has two positive features (strong side suit, singleton).

Review: Overcalling at the one level

You can make a one-level overcall (1♦, 1♥, or 1♠) with a five-card or longer suit if you have…

  • 12 or more points, or…
  • 10-11 points, with one plus value, or…
  • 8-9 points with a good five card suit, or TWO plus values.
♠ A Q 8 5 4
♥ Q 8 2
♦ 5 3
♣ 6 4 2

8+ (good spade honors)

With a good suit to overcall, you don’t need more pluses.

Overcall 1♠

♠ K 9 8 5 4
♥ A Q 8 2
♦ 5
♣ 6 4 3

9++ (good heart honors, singleton)

8-9 points with two pluses is enough to overcall.

Overcall 1♠

♠ A 8 5 4 3
♥ K 8 2
♦ 7
♣ Q J 3

10+ (singleton)

With 10-11 points, one plus is enough.

Overcall 1♠

Why is it OK to overcall on less strength than we require for an opening bid?

  • Your overcall may help partner defend better. For example, partner might lead the suit you overcall, resulting in the defeat of their contract. Without your overcall, partner wouldn’t have known which suit to lead. Your overcall was a good “lead director,” guiding partner to the best defense.
  • Your overcall makes it more difficult for the opponents to bid to their best contract. For example, if they open 1♦ and you overcall 2♣, responder can no longer bid 1♥ or 1♠ to explore for a major suit fit.
  • You might find a fit and actually buy the contract.

Practice hands for one level overcalls

Example 1

♠ Q 8 7 4 3
♥ A K 2
♦ 5 2
♣ J T 3

Count the hand. Do you overcall 1♠?

Gak!

Your hand is worth 10, with no plus factors.

Pass.

It may seem unusual to pass with 10 points when we sometimes bid with 8, but strong suits and positive features truly make a difference. This hand lacks both.

That’s correct.

Your hand is worth 10 points, but without any additional positive features, a 1♠ overcall is not justified.

Example 2

♠ 9 8 7 4 3 2
♥ A K 2
♦ Q 2
♣ J 3

Do you overcall 1♠?

Correct.

10+ (6 card suit) is an overcall. Overcall 1♠

Yes is the right answer.

10+(extra length) is an overcall. Overcall 1♠

Example 3

♠ K J T 4 3
♥ 2
♦ A 2
♣ T 9 7 5 3

Do you overcall 1♠?

Overcalling 1♠ is correct.

You have the equivalent of 8+ points (strong suit, singleton, additional club length).
With a strong suit, the additional positive features are not required.

Your hand is worth 8+++ (good suit, singleton extra length in clubs)

So you should overcall 1♠.

Actually, you don’t even need the extra plus values. The good spade suit is enough.

Example 4

♠ A J 9 8 7 6
♥ 4
♦ Q T 9 8
7
♣ 8

Do you overcall 1♠?

Not so fast…

7++++ (6 card suit, 2 singletons, extra length in diamonds).

Pass, even with all those pluses.

7 points isn’t enoug

Correct. 7 points isn’t enough.

Example 5

♠ A K T 9 3
♥ 7
♦ A Q T 2
♣ Q 8 6

The opponents open 1♥ . Do you overcall 1♠?

Correct.

15+++ (good suit, singleton, good side suit)

This is a strong hand. If your partner has a fit for spades, you could potentially reach a game. Overcall 1♠ and see if your partner can support.

Take note! Your hand is effectively worth 15+ points (strong suit, singleton, solid side suit).

You should overcall 1♠ and see if your partner can offer support. If they can, a game might be possible.

Example 6

♠ T 9 8 7 6
♥ A 9
♦ Q J 2
♣ K Q 3

Do you overcall 1♠?

You have 12 (with no plus values).

Overcall 1♠.

12 is the minimum for hands with no plus values.

Actually, 12 and a five card suit is enough. Even if it’s a bad suit.

Overcall 1♠.

Two level overcalls (2/1)

When your suit ranks lower than your opponents’ one-level opening, your overcall will need to be made at the two level. This is referred to as a “two over one” (2/1) overcall. For a 2/1 overcall, add two points to the evaluation formula.

Overcall with:

  • 14 (or more) points, and any 5 card suit, or…
  • 12 (or more) points, any 5 card suit, and one plus value, or…
  • 10 (or more) points and a good 5 card suit, or…
  • 10 (or more) points, any 5 card suit, and two plus values.

Example 7

♠ K 8
♥ 9 5
♦ K Q T 9 2
♣ Q T 8 6

The opponents open 1♥ . Do you overcall 2♦?

Correct. 10+ (good suit) is enough to overcall at the two level

Overcall 2♦.

Sorry, you missed this one.

10 points and a good suit is enough to overcall at the two level.

Example 8

♠ K 8
♥ 9 5
♦ Q T 9 8 2
♣ K Q T 6

This hand is almost the same as example 7. Do you have enough to overcall 2♦?

Oops…

You still have 10 points, but no longer possess a strong five-card suit to bid.

10+ (good side suit) is not enough for the two level.

Pass.

Correct.

A 10+ point hand is insufficient for the two level unless you have a strong suit.

Example 9

♠ K 8
♥ 9 5
♦ Q T 9 8 2
♣ K Q T 6

The opponents open 1♥ . Do you overcall 2♦?

Oops, you got fooled.

A hand with 13 points (without additional positive features) is sufficient for a one-level overcall but not for a two-level overcall.

Pass.

Correct.

A hand with 13 points (without extra positive features) is adequate for a one-level overcall but not for a two-level overcall.

Example 10

♠ K 8
♥ J T 3
♦ K Q J 9 7 3 2
♣ 6
WestNorthEastYou
P1♥?

What’s your call?

Yikes! …not even close to a pass!

10+++ (good suit, singleton, 6 card suit)

This is a comfortable 2♦ overcall.

Indeed!

10+++ is a comfortable 2♦ overcall.

Two level jump overcall

A two-level jump overcall is similar to a weak two opening bid. It indicates a strong six- or seven-card suit and 5-9 points.

♠ K Q 5 4 3 2
♥ 3 2
♦ 3 2
♣ 4 3 2

Having two of the top three honors in a six-card suit is sufficient for a two-level jump overcall.

This hand has only 5 points, but it meets the requirements for a 2♠ jump overcall.

♠ K J T 8 4 2
♥ T 7 5
♦ 3
♣ K 8 6

7+++

This hand is not strong enough for a 1♠ overcall, but it clearly qualifies for a 2♠ jump overcall.

Example 11

♠ J T 8 6 4 2
♥ Q 9 5
♦ K 3
♣ K 6
WestNorthEastYou
P1♥?

What’s your call?

No, not 1♠.

You have 9+ which falls just short of a 1♠ overcall.

No, not 2♠.

A strong suit is required for a jump overcall. JTxxxx does not meet this standard.

Yes. Well done.

A higher-quality suit is required for a jump overcall, and 9+ points are not sufficient for a one-level overcall.

Example 12

♠ Q J T 8 6 4
♥ 9
♦ K T 3
♣ K 8 7
WestNorthEastYou
1♥?

What’s your call?

Good choice.

In fact, 9+ points (with a strong suit, additional length, and a singleton) qualifies for both a 1♠ and a 2♠ overcall.

You should overcall 1♠ because your partner has not passed yet. A 2♠ jump overcall could be risky, as it would reduce the bidding space your partner might need to describe their hand.

Hmmm… your choice is not wrong, but…

A hand with 9+ points (featuring a strong suit, additional length, and a singleton) qualifies for both a 1♠ and a 2♠ overcall.

You should overcall 1♠ since your partner has not yet passed. A 2♠ overcall could be problematic, as it would reduce the bidding space your partner might need to describe their hand.

Pass? Not with 9+++

Example 13

♠ Q J T 8 6 4
♥ 9
♦ K T 3
♣ K 8 7
WestNorthEastYou
P1♥?

What’s your call?

Technically, your bid is acceptable, but I recommend revisiting example 12 for clarification.

Yes!

With 9+++ (good suit, extra length, singleton), your hand qualifies for both 1♠ and 2♠.

Overcall 2♠ this time because your partner has already passed, and it’s your opponents who might benefit from additional bidding space. A 2♠ overcall limits their options.

Pass? Not with 9+++

The 1NT overcall

The 1 no trump overcall is one of the simplest to learn. It follows the same principles as the 1NT opening bid, but you also need a stopper (a high card capable of winning a trick) in the opponents’ opening suit.

Make a 1NT overcall with a balanced hand of 15-17 points and a stopper in the opponents’ suit.

  • Aces are obvious stoppers.
  • We also count kings as stoppers because of the advantage of playing last when they lead the suit they have bid.
  • Qxx and Jxxx are not certain stoppers, but add just one more honor – QJx and JTxx are good enough.
♠ A Q 7
♥ A T 9
♦ K J 8
♣ Q J 6 5

This hand is ideal for a 1NT overcall. You have a balanced hand with 15-17 points and a stopper in the opponent’s opening suit.

♠ A K
♥ K 9 3
♦ T 6 2
♣ A Q 8 7 6

This balanced hand with 15-17 points can only overcall 1NT if the opponents don’t open in diamonds. After a 1♦ opening, you should overcall 2♣ because you lack a diamond stopper for the 1NT overcall.

♠ A K
♥ K 9 6 3
♦ T 6 2
♣ A Q 8 7

Now let’s examine a hand very similar to the previous one. What would you do if the opponents open 1♦? Without a diamond stopper for a 1NT overcall and lacking a five-card suit to bid, your options are limited.

If your hand doesn’t meet the requirements for an overcall, you can always choose to PASS—yes, even with a strong point count.

What might happen after you pass? The bidding isn’t over yet. Your partner might find a bid, giving you an opportunity to make a strong response. And if not, the opponents might overbid. Sometimes your best outcome comes from playing defense (even though some may find defense less exciting).

More practice

Example 14

♠ K 8
♥ K T 9 6 3  
♦ K 2
♣ Q 8 7 6
WestNorthEastYou
P1♥?

What’s your call?

Pass

You have 11 points with no plus values.

Example 15

♠ Q 9 8
♥ 7 3
♦ A 6
♣ K Q T 8 7 4
WestNorthEastYou
PP1♠?

What’s your call?

2♣

You have 11++ (good suit, extra length).

Example 16

♠ Q 9 8
♥ 7 3
♦ A 6
♣ K Q T 8 7 4
WestNorthEastYou
P1♦?

What’s your call?

2♠

Your hand is perfectly suited for a jump overcall, with 7 points and a solid six-card suit.

Example 17

♠ Q T 8 7 3
♥ T
♦ A K T 9 5
♣ 5 2
WestNorthEastYou
1♣?

What’s your call?

1♠

9+ points (singleton, strong side suit, extra length in the side suit).

Choose to overcall in spades rather than diamonds because major suits take priority over minor suits.

Example 18

♠ T 3
♥ A T 9 5 4
♦ A J T 9
♣ T 8
WestNorthEastYou
1♣?

What’s your call?

Pass

9+ (good side suit)

This hand is as close as it gets to being worth a bid, yet it just falls short.

Example 19

♠ 5
♥ A J T 9 5 4
♦ 9 7 6 2
♣ T 8
WestNorthEastYou
P1♣?

What’s your call?

2♥

5+ points (singleton, strong suit, additional length).

Using Judgment

Experienced players often use their judgment to decide whether to pass even when their hands meet the bidding requirements or to bid when their hands fall short.

For example, let’s revisit hand #4 that was discussed earlier on this page.

♠ A J 9 8 7 6
♥ 4
♦ Q T 9 8 7
♣ 8

Some might choose to overcall 1♠ with this hand (7+ points), while others might opt for a jump to 2♠.

It does not satisfy the requirements for either bid.

I recommend simply following the guidelines and passing in this situation. By consistently adhering to the guidelines and analyzing the outcomes, you can gradually develop strong judgment.

Making bids that don’t align with your partnership’s agreed standards can undermine your partner’s trust in your bidding. While you might avoid a bad score on this particular hand, it could lead to a lack of trust in future hands when you genuinely hold the values you’ve “promised.”

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